Name |
Level |
State |
Rate |
Cast Time |
Delay |
Cancelable |
Target |
Condition |
Value |
Skeleton Worker@NPC_CRITICALSLASH |
1 |
Attack |
5% |
0.5s |
5s |
No |
Target |
always |
0 |
Skeleton Worker@NPC_EMOTION |
1 |
Idle |
20% |
0s |
5s |
Yes |
Self |
always |
0 |
Skeleton Worker@NPC_CRITICALSLASH |
1 |
Angry |
5% |
0.5s |
5s |
No |
Target |
always |
0 |
Skeleton Worker@NPC_CRITICALSLASH |
1 |
Attack |
5% |
0.5s |
5s |
No |
Target |
always |
0 |
Skeleton Worker@NPC_EMOTION |
1 |
Idle |
20% |
0s |
5s |
Yes |
Self |
always |
0 |
Skeleton Worker@NPC_CRITICALSLASH |
1 |
Angry |
5% |
0.5s |
5s |
No |
Target |
always |
0 |
Skeleton Worker@NPC_CRITICALSLASH |
1 |
Attack |
5% |
0.5s |
5s |
No |
Target |
always |
0 |
Skeleton Worker@NPC_EMOTION |
1 |
Idle |
20% |
0s |
5s |
Yes |
Self |
always |
0 |
Skeleton Worker@NPC_CRITICALSLASH |
1 |
Angry |
5% |
0.5s |
5s |
No |
Target |
always |
0 |
Skeleton Worker@NPC_CRITICALSLASH |
1 |
Attack |
5% |
0.5s |
5s |
No |
Target |
always |
0 |
Skeleton Worker@NPC_EMOTION |
1 |
Idle |
20% |
0s |
5s |
Yes |
Self |
always |
0 |
Skeleton Worker@NPC_CRITICALSLASH |
1 |
Angry |
5% |
0.5s |
5s |
No |
Target |
always |
0 |
Skeleton Worker@NPC_CRITICALSLASH |
1 |
Attack |
5% |
0.5s |
5s |
No |
Target |
always |
0 |
Skeleton Worker@NPC_EMOTION |
1 |
Idle |
20% |
0s |
5s |
Yes |
Self |
always |
0 |
Skeleton Worker@NPC_CRITICALSLASH |
1 |
Angry |
5% |
0.5s |
5s |
No |
Target |
always |
0 |