Name |
Level |
State |
Rate |
Cast Time |
Delay |
Cancelable |
Target |
Condition |
Value |
Constant@NPC_SELFDESTRUCTION |
1 |
Attack |
100% |
0s |
0s |
No |
Self |
always |
0 |
Constant@NPC_SELFDESTRUCTION |
1 |
Chase |
20% |
0s |
0s |
No |
Self |
always |
0 |
Constant@NPC_SELFDESTRUCTION |
1 |
Attack |
100% |
0s |
0s |
No |
Self |
always |
0 |
Constant@NPC_SELFDESTRUCTION |
1 |
Chase |
20% |
0s |
0s |
No |
Self |
always |
0 |
Constant@NPC_SELFDESTRUCTION |
1 |
Attack |
100% |
0s |
0s |
No |
Self |
always |
0 |
Constant@NPC_SELFDESTRUCTION |
1 |
Chase |
20% |
0s |
0s |
No |
Self |
always |
0 |
Constant@NPC_SELFDESTRUCTION |
1 |
Attack |
100% |
0s |
0s |
No |
Self |
always |
0 |
Constant@NPC_SELFDESTRUCTION |
1 |
Chase |
20% |
0s |
0s |
No |
Self |
always |
0 |
Constant@NPC_SELFDESTRUCTION |
1 |
Attack |
100% |
0s |
0s |
No |
Self |
always |
0 |
Constant@NPC_SELFDESTRUCTION |
1 |
Chase |
20% |
0s |
0s |
No |
Self |
always |
0 |